Thursday, April 1, 2010

Project IGI: I'm Going In

Project IGI: I'm Going In


Story
In Project IGI, you play the role of former British SAS agent David Jones. Mr. Jones is now a freelance operative who's into some pretty major, as the acronym states, infiltration jobs. The game centers around the capture of an arms dealer named Priboi, who has been selling bombs of the nuclear variety. The story isn't particularly great, nothing that hasn't been done before in any James Bond, or Our Man Flint, flick. It was well put together; each progressive level brings you more information in a sort of follow the clue sort of path. A few little loops creep up; but nothing quite prepares you for the ending, which seems a bit like Doom or possibly even an ending out an old Nintendo game. If they could have spent less time on it, there would have been a text message, roughly a paragraph long. The ending was either a setup for a really bad joke (meaning these guys are living off of 'gubment cheese) or a sequel.
Aside from the end, each mission comes with its own briefing session, mingled with your common action-movie oriented conversation. Occasionally, you get new instructions during a mission. Unfortunately, they are given to you as text during a heated firefight; thankfully you can go through logs to find out what was said. Not all of the briefings are like this; most are actually supported with audio and visual data.

As for the game length, it is composed of upwards of around 14 missions; most of the latter ones are quite long. Overall, I'd say the game should last you no longer than 40 hours, that's including any extraneous time you spend screwing around after you've beaten it.


http://hotfile.com/dl/35125629/f0c3161/Project_I.G.I_Im_Going_In_www.skallinonedownloads.blogspot.com.rar.html

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